Kyorugi Rules Explained: How Taekwondo Sparring Is Scored and Won
Kyorugi is the Korean word for sparring, and it is what most people picture when they think of taekwondo competition: two athletes in head guards and body protectors (hogu), one in blue (chung) and one in red (hong), scoring with kicks and punches. This guide explains the World Taekwondo (WT) sparring rules used at most UK open and national events: how points are scored, how rounds and matches are won, and what gets you penalised.
Points for each technique
| Technique | Points |
|---|---|
| Punch to the trunk protector | 1 |
| Kick to the trunk protector | 2 |
| Kick to the head | 3 |
| Turning (spinning) kick to the trunk | 4 |
| Turning (spinning) kick to the head | 5 |
| Each gam-jeom committed by the opponent | 1 (to you) |
At events using electronic scoring (PSS), trunk and head kicks are registered by sensors in the hogu and head guard, while punches and the extra points for turning kicks are awarded by corner judges. At smaller events without PSS, all points come from judges, usually entered on tablets or clickers. Our PSS guide explains the difference.
Rounds and how a match is won
Since 2022, WT senior events use a best-of-three-rounds format: each round (normally 2 minutes, shorter for juniors and cadets) is scored separately, and the first athlete to win two rounds wins the match. Scores reset at the start of each round.
A round can be won in several ways:
- Higher score at the end of the round.
- Point gap — a 12-point lead ends the round immediately.
- Superiority — if the round is level, it goes to the athlete who scored more points from higher-value techniques (e.g. more turning kicks, then head kicks), then to the athlete with fewer gam-jeom, and finally to a referee decision based on the round.
A match can also end on knockout, referee stop contest, withdrawal or disqualification — including reaching the gam-jeom limit (see below). See our guide to tie-break rules for how golden point and superiority are applied at different events.
Fouls and penalties (gam-jeom)
WT uses a single penalty level, gam-jeom; each one adds a point to the opponent. Common gam-jeom fouls include:
- Stepping out of the boundary line with both feet
- Falling down
- Avoiding or delaying the match, or turning the back to avoid an attack
- Grabbing, holding or pushing the opponent
- Lifting the leg to block or check a kick, or kicking below the waist
- Hitting the opponent's head with the hand
- Attacking after the referee calls kalyeo (break), or attacking a fallen opponent
- Misconduct by the athlete or coach
Reaching the maximum number of gam-jeom in a round (typically five under current WT rules; check the event's edition) loses that round. The full list, and how ITF's two-tier warning system differs, is in our gam-jeom guide.
Weight categories and divisions
Athletes are grouped by age category (e.g. cadet 12–14, junior 15–17, senior 17+), gender and weight. Olympic events use four weight classes per gender, while World Championships and most open events use eight. Local and club events often add belt-grade divisions so beginners don't meet black belts. Well-run events publish the divisions and run a weigh-in before the brackets are drawn — see our bracket generator guide.
Protective equipment
- Head guard (hogu-style electronic head guard at PSS events)
- Trunk protector (hogu)
- Forearm and shin guards, groin guard, gum shield
- Gloves and, at PSS events, sensor socks
What organisers need to get right
Most kyorugi disputes at club and open events come from the table, not the ring: a turning kick recorded as a plain kick, a penalty not added, a round won on superiority that the scoreboard never showed. Running rounds, gap rules and superiority by hand is where things break. Software that applies the round rules automatically, logs every point and penalty with a judge and timestamp, and shows the live score to the crowd removes most of those arguments.
Key takeaways
- Points: punch 1, body kick 2, head kick 3, turning body kick 4, turning head kick 5.
- Each gam-jeom gives the opponent a point.
- Matches are best of three rounds; scores reset each round.
- A 12-point gap ends a round early; level rounds go to superiority.
- Always check the event's rules pack — junior, club and ITF events vary.
Frequently asked questions
What is kyorugi in taekwondo?
Kyorugi is the Korean term for sparring: the full-contact competition format where two athletes score points with kicks and punches.
How many points is a head kick in taekwondo?
Under World Taekwondo rules a kick to the head scores 3 points, and a turning (spinning) kick to the head scores 5 points.
How many rounds are there in taekwondo sparring?
Current WT senior rules use a best-of-three-rounds format; the first athlete to win two rounds wins the match. Rounds are usually 2 minutes for seniors.
What ends a taekwondo round early?
A 12-point lead ends the round immediately. A round also ends on knockout, referee stop contest, or when an athlete reaches the gam-jeom limit.
What happens if a taekwondo round is a draw?
The round goes to superiority: the athlete who scored more points from higher-value techniques wins, then the athlete with fewer penalties, then the referee decides.
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